GalleryPal
Fostering art appreciation when meandering throughout the museum.
INDUSTRIES
Art
Recreation
ROLE
UX Designer
TIMELINE
5 Days
DESIGN SPRINT
Lightning Demos
User Map
Brainstorm
Sketches
Mockups
Prototype
Usability Testing
Problem: Many folks leave museums thinking they didn't really "get" the art.
Museums provide a wealth of information for visitors, but with limited details about each piece, it's tough to really connect with the art, and visitors often leave feeling like they missed out on something important. Working with GalleryPal's UX Research deliverables (video interview with a tour guide, persona, and key quotes from user interviews), I did a 5-day design sprint aimed at finding a solution to this problem.
How might we help museum goers appreciate the art to its full potential while navigating the museum?
UNDERSTAND
(Days 1 & 2)
After lightning demos of museum apps like Dali, Louvre, and Rijksmuseum, I learned that potential users are faced with a sea of tiny text and the option to listen to it.
GalleryPal, however, is targeting "Angela," a regular museum goer who would be overwhelmed by lots of text. She wants just enough context to appreciate the art.
GalleryPal had also interviewed an expert tour guide and 7 users who were more specific about how to connect with the art meaningfully. The tour guide encourages guests to take a close look at the artwork and think about what the artist is trying to say to them. The users were keen on knowing about the artist, their intentions, techniques, and of course, the artwork itself.
To understand how and when to provide more info, I started user mapping, which revealed ways to enhance the museum experience: guiding visitors on what to look closely at and providing them with just the right amount of info to learn about themselves and appreciate the artwork.
After reviewing GalleryPal's research deliverables, my strategy was to focus on encouraging users to look closely at the artwork while providing succinct context on only the most relevant topics (mentioned in user interview quotes).
IDEATE
(Days 2 & 3)
How might we help users feel like they understood the art they viewed on a deeper, more personal level?
Brainstorming: I sketched 8 unique solutions to this question that also help users access info quickly and discovered 3 major themes:
1: TARGETED TEXT
Prioritizes quick access to the info users want.
2: A CLOSER LOOK
Favors simplicity to avoid overwhelming users.
3: HYBRID
Favors simplicity to avoid overwhelming users.
Option 2 mirrored the user map more closely than the others, so I expanded the flow for A Closer Look to test:
Map offers quick access to nearby art pieces.
Interactive art highlights what to look closely at.
Brief text and short audio make info easy to digest.
PROTOTYPE
(Day 4)
The prototype guides users to nearby art pieces, inviting them to take a closer look before providing bitesize snippets of relevant info.
Step 1: Location tracking map enables users to walk to or tap on nearby art pieces.
Step 2: Magnifying circle guides users on where to take a closer look.
Step 3+: Tap or swipe through carousel until meaning is clear.
Headings are based on info users requested in key quotes: Artist’s Inspiration, Artist’s Intent, Artist’s Technique, and Why It’s Famous.
1-2 sentences on each heading gives just enough info for users to form their own opinions.
TEST
(Day 5)
Usability tests: I found 5 young adults who visit museums at least 3 times a year and conducted tests via Zoom (due to the pandemic). Some had mixed feelings about location tracking because they don't like things popping up on the screen, and others found it tricky to take a closer look.
Next steps:
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Forget location tracking - Scan the unique accession number of the art instead.
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Facilitate taking a closer look by showing the animation right after scanning.
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Test the carousel in a museum since this was not possible during the pandemic.